5+ 2. Slide the gator to knock your opponent off the bridge! Rules

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5+ 2 TM Slide the gator to knock your opponent off the bridge! Rules

Take your fruit and dash or gator will make you splash! The Greedy Gator is hungry, and nothing makes him drool more than coconuts and bananas! But the parrots and monkeys are working hard to collect the fruit, and all they want is to cross the bridge and pile it up on the other side. As the gator lurks below, waiting for his opportunity to knock them and their delicious fruit off the bridge, can you help them get to safety? CONTENTS: 1 Bridge (1 Plankway Piece & 2 End Pieces) 5 Monkey Movers 5 Parrot Movers 1 Gator Puck 1 Label Sheet End Piece ASSEMBLY Plankway Piece Banana Pile Label Plank Labels Coconut Pile Label Before you play the game for the first time, have an adult help assemble it. The planks are already connected in one long plankway piece. Snap one end piece onto the plankway piece as shown. Then snap the remaining end piece into the other side of the plankway. Carefully apply each fruit label to its corresponding end piece. The banana pile label goes on the end with the blue rope, and the coconut pile label goes on the end with the orange rope. There are outlines of the labels on each end piece to help you with placement. The plank labels include numbers and a continuation of the bridge rope, and must go in the correct order on each side of the bridge. Please refer to the image as you carefully place these labels. With the rope on the outer edge of the planks, place the numbers in this order: 1, 2, 3, no number, 3, 2, 1. NOTE: When you are done playing the game, you can restore it in the box by pulling the end pieces off the plankway piece; then simply snap them back in place when you are ready to play again! 1

VIEW OF THE BRIDGE Parrot Start Area (Blue Rope) Grassy Areas (Start & Finish Areas) Monkey Start Area (Orange Rope) Pile of Bananas (Monkey Finish Area) Movement Numbers Safe Area Planks Pile of Coconuts (Parrot Finish Area) Parrot Movers Monkey Movers LET S PLAY! Gator Puck Level 1: Snack Time! Object: The gator is just starting to get hungry well, let s face it, he s always hungry! and nothing will stop him from eating your fruit if he gets the chance! In this beginning level, you play with only 3 of your movers. Be the first player to get 2 of your movers safely across the bridge to win. The player whose birthday is next goes first. On your turn, you will roll the gator toward the bridge with the goal of flipping up 1 of the bridge planks. Flipping up a bridge plank has 2 purposes: to try to knock your opponent off the bridge, as well as to determine your movement. The next two sections explain these 2 purposes in detail. Place the bridge horizontally between both players so that you are looking across the plankway at each other; make sure all planks lay flat. Each player takes a set of movers monkeys or parrots. Place 3 of the orange monkeys on the end of the bridge with the orange rope and 3 of the blue parrots on the side with the blue rope. Set the remaining movers aside since they will not be used in this level. 2

Splash! Knocking Movers Off If there are any movers on the plank you flip up, those movers go back to their starting space EVEN if one of the movers is yours. If any movers are accidentally knocked off the bridge that weren t on the plank you flipped, put them back on their planks. When a plank is flipped up, it should be obvious (such as it snaps in place or it flips all the way around). If there is any question as to whether a plank has been legitimately flipped, assume that it hasn t been. In the event that 2 planks are flipped up, the plank with the lowest number is the plank that counts. Replace any movers that were knocked off the other plank. Place all planks back in their unflipped (flat) position prior to moving your movers. Dash! Movement Notice there are numbers on the bridge planks. When you flip up one of the planks, the number on that plank indicates the number of spaces you will move EACH of your movers. Example: If you flip up the plank that has a 1 on it, you will move all three of your movers 1 space each. Remember, if you flip up 2 planks, only the lowest-numbered plank counts, so you will move the number on that plank. You will always move toward the opposite side of the bridge; the monkeys will move toward the pile of bananas, and the parrots will move toward the pile of coconuts. You cannot have two of your own movers on the same plank at the same time. If you land on a plank that is already occupied by one of your movers, leap to the next available plank. This will help you get across the bridge faster! Your movers CAN share planks with one of your opponent s movers. Example of Movement: You flipped up a plank with a 1 on it, so each of your movers gets moved 1 plank. Mover #1: Move your first mover 1 plank. Mover #2: Move your second mover 1 plank. Remember, you cannot share planks with your own mover so leap over any of your movers to the next available space. Mover #3: Move your third mover 1 plank. Leap to the next available plank, even if that means you get to advance several planks. 3

After you have moved all of your movers, as well as placed any knocked-off movers back to start, it is the next player s turn. Whenever a mover makes it to the grassy area at other side of the bridge, take it off the bridge and set it where all players can see that it was successful. NOTE: You do not need an exact number to land on the grassy area; if you flipped up a 3 but only need a 2, you are safely across. Continue taking turns until a player gets 2 of their movers safely across the bridge. That player has defeated the gator and won the game! Level 2: Meal Time! Examples of Movement: You flipped up a plank with a 3 on it, so the total number of planks you can move this turn is 3. Using One Mover: You can choose to move ONE mover all 3 planks. Object: The Gator is getting hungry and your trek is somewhat more difficult. In this intermediate level, you still play with only 3 of your movers. The rules are the same, except that the way you move is getting wild. Be the first player to get 2 of your movers safely across the bridge to win. Dash! Movement When you flip up a plank, the number on that plank is still the number of planks you will move. However, you do not automatically move all of your movers equally. Instead, that number is the TOTAL number of planks you move on that turn. You can choose to move one mover that total number, or you can choose to divide up your movement among multiple movers. Remember that you cannot share spaces with your own movers, so when you move, leap to the next available space. Being able to divide up your movement enables you to use some strategy to get across the bridge faster. Using Two Movers: You can choose to move ONE mover 2 planks and ANOTHER mover 1 plank, for a total of 3. Remember that if you land on a plank that is already occupied by one of your movers, leap to the next available plank. Using Three Movers: You can choose to move your three movers 1 plank each, for a total of 3. Remember that if you land on a plank that is already occupied by one of your movers, leap to the next available plank. 4

After you have moved your total number, as well as placed any knocked-off movers back to start, it is the next player s turn. Continue taking turns until a player gets 2 of their movers safely across the bridge. That player has left the gator drooling and won the game! Level 3: CHOMP, CHOMP, CHOMP Time! Object: The Gator is starving and you have a lot of fruit to protect! In this advanced level, the rules are the same as Level 2. But now, you play with all 5 of your movers! So many bananas and coconuts to keep away from the gator! Be the first player to get 3 of your movers safely across the bridge to win. Dash or Splash! Each player takes a set of movers and places all 5 on their start area. Now that you ve mastered the other 2 Levels, try to use strategy to get your movers across the bridge faster. Below are a few tips and tricks. Think about the best way to divide up your movement. Can you leap some movers to advance further? When you try to knock off one of your opponent s movers, look to see which mover is closest to getting across the bridge, or which one might be in a position to help them leap further. Land on the safe area in the center of the bridge to take a breather. The plank won t flip so you can t be knocked off! Another way to get across the bridge is to be creative with your movement and experiment with leaping over your already placed movers. You can even break up the movement of your movers. Example: If you have a total of 3 planks you can move, you can choose to divide them by moving Mover A 1 plank, then Mover B 1 plank and then Mover A again 1 plank. The first player to get 3 of their movers safely across the bridge wins! Wow, that Greedy Gator didn t know what he was up against! 2012 Mattel. All Rights Reserved. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel AEBE, Ελληνικού 2, 16777 Ελληνικό, Ελλάδα. Mattel Oyuncakçılık Tic. Ltd. Şti., Ataşehir İlçesi, İçerenköy Mah., Erkut Sok. A Blok No:12 Üner Plaza Kat:9-10 34752 İçerenköy İstanbul. Mattel Europa B.V., Gondel 1, 1186 MJ Amstelveen, Nederland. X8733-0627? service.mattel.com 5