ΠΑΝΕΠΙΣΤΗΜΙΟ ΑΙΓΑΙΟΥ ΤΜΗΜΑ ΠΟΛΙΤΙΣΜΙΚΗΣ ΤΕΧΝΟΛΟΓΙΑΣ ΚΑΙ ΕΠΙΚΟΙΝΩΝΙΑΣ ΜΕΤΑΠΤΥΧΙΑΚΟ ΠΡΟΓΡΑΜΜΑ ΣΠΟΥΔΩΝ Κατεύθυνση Μουσειολογίας ΔΙΑΤΡΙΒΗ ΤΣΙΓΚΑ ΜΑΓΔΑΛΗΝΗ ΤΡΙ(Σ)ΔΙΑΣΤΑΤΑ ΓΡΑΦΙΚΑ ΚΑΙ ΑΡΧΑΙΟΛΟΓΙΑ. Η ΠΕΡΙΠΤΩΣΗ ΤΟΥ ΜΑΚΕΔΟΝΙΚΟΥ ΤΑΦΟΥ ΤΗΣ ΚΡΙΣΕΩΣ (ΤΕΛΕΥΤΑΙΟ ΤΕΤΑΡΤΟ ΤΟΥ 4 ΟΥ ΑΙΩΝΑ Π.Χ.) ΤΩΝ ΛΕΥΚΑΔΙΩΝ (ΑΡΧΑΙΑ ΜΙΕΖΑ). Επιβλέπουσα: Συνεπιβλέπων:
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(laser digitizer), (CT) Τρι(σ)διάστατη ψηφιακή απεικόνιση: VRML (VR theaters).. 4. ΤΡΙ(Σ)ΔΙΑΣΤΑΤΑ ΓΡΑΦΙΚΑ ΣΤΗΝ ΕΠΙΣΤΗΜΗ ΤΗΣ ΑΡΧΑΙΟΛΟΓΙΑΣ Α. ΚΑΤΗΓΟΡΙΕΣ ΧΡΗΣΗΣ ΤΡΙ(Σ)ΔΙΑΣΤΑΤΩΝ ΓΡΑΦΙΚΩΝ ΣΤΗΝ ΑΡΧΑΙΟΛΟΓΙΑ 3D studio MAX, Cinema 4D Feiner at al, 2004 ).. 12
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3.1 Το παράδειγμα του Νυμφαίου της Σαλαγάσσου: Mueller, P., at al.: Photo-Realistic and detailed 3D modeling: the Antonine nymphaeum at Salagassos (Turkey), CAA 2004, 2004. Antalya -. 25
«Shape-from-stills». Shape-fromstills pipeline (Van Gool, 2002),. «Shape-from-stills» «1-shot, structured light».8: ShapeCam, Mueller, P., at al.: Photo- Realistic and detailed 3D modeling: the Antonine nymphaeum at Salagassos (Turkey), CAA 2004, 2004. Eyetronics ShapeCam. ( ) 26
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Colin Renfrew (in Forte, 1997, p. 7) : If there is guesswork involved, the archaeologist does the guessing. But now he has to do it in a logical and structural and ultimately more fruitful way. The very task of setting up a computer reconstruction obliges the archaeologist to pose the right questions, and then to answer them. This whole procedure makes the computer reconstruction a valuable research tool. ( )»). 31
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Inc. Cinema 4D: - - - Mac. Όνομα πακέτου Autodesk 3ds Max Autodesk Maya Cinema 4D Cheetah3D LightWave 3D Modo Autodesk SoftImage Ηλεκτρονική διεύθυνση http://www.autodesk.com/3dsmax http://www.autodesk.com/maya http ://www.maxon.net/ http://www.cheetah3d.com/ http://www.newtek.com/lightwave/ http://www.luxology.com/whatismo do/ http://www.softimage.com/products/ xsi/ Αποτελέσματα ψηφοφορίας (44 (28 (20 (12 (19 (11 (17 Cheetah3D: Maya, 3ds Max LightWave 3D Macintosh. LightWave 3D: particles). Windows Mac. 52
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15. ΕΦΑΡΜΟΓΗ ΤΩΝ ΥΦΩΝ (TEXTURES) ΣΤΟ ΤΡΙ(Σ)ΔΙΑΣΤΑΤΟ ΜΟΝΤΕΛΟ,. mapping., Adobe Photoshop 7.0.1 CE 69
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16. ΑΠΟΚΑΤΑΣΤΑΣΗ, ΠΡΟΣΤΑΣΙΑ ΚΑΙ ΑΝΑΔΕΙΞΗ ΤΟΥ ΜΑΚΕΔΟΝΙΚΟΥ ΤΑΦΟΥ,,. 1998) 73
. 17. ΣΥΜΠΕΡΑΣΜΑΤΑ: ΧΡΗΣΗ ΤΟΥ ΜΟΝΤΕΛΟΥ, ( ), ( ) 74
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19. ΒΙΒΛΙΟΓΡΑΦΙΑ 1. Barcelo, J., 2000, Visualizing what might be: an introduction to Virtual reality techniques in Archaeology in Barcelo J.A., Forte M. and Sanders D.H. (eds), Virtual Reality in Archaeology, Computer Applications and Quantitive Methods in Archaeology, Oxford: British Archaeological Reports (Int Series, S 843), pp. 9-35. 4. Carpenter, Thomas H., 5. Colley, S., M., Todd, S. J. P. & Campling, N. R., 1988, Three dimensional computer graphics for archaeological data exploration: an example from Saxon Southampton, journal for archaeological science 15, pp. 99-136. 6. Daniels, R., 1997, The need for the solid modeling of structure in the archaeology of buildings, Internet Archaeology, http://intarch.ac.uk/journal/issue2/daniels_toc.html 7. Durand, Howard, Engberg, Andreas, Pope, Stephen- Travis,,A Comparison of 3D Modeling Programs, University of California, Santa Barbara, USA. 8. Eiteljorg, II, H., 2000, "The Compelling Computer Image - a double-edged sword", Internet Archaeology, Issue 8 (7 January 2004). 9. Feiner, S. K., Webster, A.C., Krueger III, T.E., MacIntyre, B., Keller, E.J., Architectural Anatomy (7 January 2004), http://www.columbia.edu/cu/gsapp/bt/research/vr-const/aug-real.html 83
10. Forte, M., 2000. "About Virtual Archaeology: Disorders, Cognitive Interactions and Virtuality", in Barcelo J. A., Forte M. and Sanders D. H. (eds), Virtual Reality in Archaeology, Computer Applications and Quantitative Methods in Archaeology, BAR International Series 843, pp. 247-259. 11. Frischer, B., Niccolucci, F., Ryan, N., Barcelò, J. "From CVR to CVRO. The Past, Present, and Future of Cultural Virtual Reality," by B. Frischer, Proceedings of VAST 2000, ed. F. Niccolucci, British Archaeological Reports 834 (Oxford 2002) 7-18. 12. Goodrick, G., Harding J., 2000, Virtual Reality at the Neolithic Monument complex of Thornborough, North Yorkshire. In J. Barcelo, M. Forte and D. Sanders, Virtual Reality in Archaeology, Computer Applications and quantitative Methods in Arcaeology, Oxford: British Archaeological Reports (Int Series, S 843), pp.115-120. 13. Greene, Kevin, 2004, A companion to Archaeology, Blackwell Publishing Ltd. 14. Grimal, Pierre, 1991, University Studio Press,. 17. N.M., 18. Kotsakis, K., 1989, RUNSECT: a computer program for the analysis of excavation data, journal of Field Archaeology 16, pp. 369-75. 84
- 20. Lucet, G., 2000, "Visualisation of Virtual Environments of Ancient Architecture: The problem of Illumination". In J. Barcelo, M. Forte and D. Sanders, Virtual Reality in Archaeology, Computer Applications and Quantitative Methods in Archaeology, BAR International Series 843, 2000, pp. 87-95. 21. Lukesh, S., 1996, Expanding the archaeologist s toolkit: Scientific Visualisation of archaeological data, in T. Higgins, P. Main and J. Lang (eds), Imaging the past, British Museum occasional paper No. 114, pp. 245-257. 22. Main, P.L., Spense, A.J., & Higgins, T., 1995, Computed-aided design techniques for the graphical modeling of data from the prehistoric site of Runnymede, Berkshire. In Hugget J. & Ryan, N. (eds), computer applications and quantitive methods in Archaeology, Oxford: British Archaeological Reports Series 600, pp. 235-243. 23. Martens F. and J. Legrand, P. Legrand, L. Loots, M. Waelkens, 2000, "Computeraided design and archaeology at Salagassos: Methodology and possibilities of CAD reconstructions of archaeological sites". In J. Barcelo, M. Forte and D. Sanders, Virtual Reality in Archaeology, Computer Applications and Quantitative Methods in Archaeology, BAR International Series 843, 2000, pp. 205-212. - 85
25. Miller, P., Richards, J., 1994, "The good, the bad, and the downright misleading: archaeological adoption of computer visualisation", in Jeremy Huggett & Nick Ryan (eds), Computer Applications and Quantitative Methods in Archaeology 1994, pp.19-22. 26. Mueller, P., Vereenooglet, T., Vergauwen, M., Van Gool, L. and Waelkens, M., 2004, Photo- Realistic and 3D Modeling: The Antonine Nymphaeum at Salagassos (Turkey), In Proceedings Computer Applications and Quantitive Methods in Archaeology (CAA:2004): beyond the Artifact- Digital interpretation of the past (CAA):, pp. 221-230. 27. Muller- Wiener, Wolfgang, 1995,, University Studio Press,. 30. Renfrew, Colin, Bahn Paul, 2001,. - - 86
34. Sanders, D. H., 1999, Virtual Worlds for Archaeological Research and Education In Archaeology in the age of the Internet. CAA 1997. Edited by L. Dingwall, S. Exon, V. Gaffney, S. Laflin, M. Van Leusen. Oxford: British Archaeological Reports (Int. Series, S750). 35. Simon, Erica, 1996,, University Studio Press,. -420. 38. Van Gool, L., Tuytelaars, T., Ferrari, V., Strecha, C., Vanden Wyngaerd, J., Vergauwen, M., 2002. 3D modeling and registration under wide baseline conditions, Proc. ISPRS Commission III, Vol. 34, Part 3A, Photogrammetric Computer Vision, pp. 3-14, September 9-13, Graz. 40. Walbank, Frank W 41. Wilcken, Ulrich, 1976, 43.,., 2005,, 5.2,.. 263-269. - 438. 87
ΙΣΤΟΣΕΛΙΔΕΣ 1. 3D Design Software Reviews Free & Commercial, http://www.isoftwarereviews.com/commercial-free-3d-design-software-reviewsratings-and-voting/, http://www.ims.forth.gr/research_groups-gr.html, 3. The 3D experience.com, The informations for 3D software products, http://www.thex3dxperience.com/, 4. London charter for the computer-based visualization of cultural heritage, http://www.londoncharter.org/, 88